Terrabit
Terrarian
- Jun 4, 2025
- #3
Asternove said:
Heya! Welcome to this little mini-series where I try my best to suggest Terra equivalents for each class! I tried my best, but got burned out before I could go into much detail. Anyway, before I lose any will to post this, here we go!
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Honey Rose
51 magic damage
4% crit
Very Slow Speed (36)
Uses 16 mana
Shoots a gravity-affected honey blobBottle of Honey + 3 Vines + 12 Jungle Spores + 12 Stingers (or Jungle Rose, can't decide)
* * *
Helps early mage, acts as an ingredient... seems like a good all-around pick.
Wand of Shocking
42 magic damage
14% crit
Average Speed (26)
No Knockback (0)
Uses 3 mana
Gives the “Zapped!” debuff (-12hp/s) at a 50% rate for 3-4 secondsWand of Frosting + 99 Wire
* * *
Needed some electricity, and an upgrade to a simple weapon fits here. Short ranged but powerful... probably would need to patch the ability to shimmer wired stone pre-Skeletron
Mechanical Marvel
30 magic damage
4% crit
Slow Speed (33)
Extremely weak knockback (0.5)
Uses 12 mana/s
Fires a deadly laserGives 20 Local I-frames
Damage drop-off of 14%Wand of Shocking + Amber Staff + Space Gun + Bee Gun
* * *
Here's our Night's Edge! What, were you expecting a darkness theme? Nah, Steampunk. I think more can be gotten from using "two opposite forces that join together" rather than just slapping on the color schemes of the originals. Anyway, even if the designs don't match really well it was designed as a spiritual predecessor to the Last Prism... big effing laser.Anyway, Bee Gun probably has no business being here but it was either that or Zapinator (ew RNG,) and Amber Staff is a easier replacement for Thunder Zapper and represents the Gem Staves as a whole.
Crystal Orchid
27 magic damage
4% crit
Fast speed (22)
Weak knockback (4)
9 mana
Shoots three petals10 Hallowed Bars + 25 Crystal Shards
* * *
Really didn't put much thought into this one; really just a material for future use
Nature’s Plea
62 magic damage
4% crit
Fast Speed (25)
Strong knockback (7)Flower of Fire + Flower of Frost + Honey Rose + Crystal Orchid + 18 Chlorophyte (There'd probably be a weapon here instead... a Chlorophyte Flower or something... eh, maybe I'll edit it in)
* * *
And here's our True Excalibur! As you can see, the opposite elements
Clockwork Augmentor
MaterialBought from the Steampunker post-AllMechs
* * *
A material... because yes
True Mechanical Marvel
40 damage
4% crit
Fast Speed (25)
Extremely weak knockback (0.5)
Uses 16 mana/s
Fires a deadly laser
Gives 18 frames of local immunity frames
Damage drop-off of 10%Mechanical Marvel + Clockwork Augmentor
[oopsie, forgot to sprite...]
Broken Hero's Staff
MaterialObtained from the Bloody Hand 25% chance
* * *
Simple, just decided it would be better on a unique mini-boss. Would probably use Pirates and Goblins for more mini-bosses in the future... I like the theme of using previous events. Probably also could've thought up something a bit more unique... we'll see when I sprite it.
Biotech Staff
50 magic damage
4% crit
Very Fast Speed (17)
Extremely weak knockback (0.5)
Uses 24 mana/s
Fires a deadly laser and a double helix of foliage
Leaves have high armor penetration (40)Gives 15 frames of local immunity frames
Infinite Piercing
Leaves have a reuse delay of 8 ticks, sending two per
Leaves deal 10% of the staff’s damageNature's Plea + True Mechanical Marvel + Broken Hero's Staff
* * *
Not my best sprite (it's good, just not grand enough for the occasion,) but I tried
Bloody Tome
166 damage
14% crit
Slow speed (32)
Strong knockback (8.5)
Shoots a slow moving, yet powerful hand.Infinitely piercing
Dropped by Bloody Hand at a 1/3 chance
* * *
The Eye of Cthulhu (Yoyo) equivalent... just a little bonus thing for the miniboss[A giant hand... I’m not spriting that, sorry]
Bloody Hand
Form: Mini-boss
Attacks: Dash; Finger guns (like that one Flowey attack)
* * *
Barely any detail, I know... I'm tired, sorryAaand that's it! I'm sorry for all the burnout at the end... I tried my best for a unique take on these. I'm open to suggestions for the other two, particularly Ranger as I've got no ideas for them.
Q/A
Q1 Will you do a Zenith?
A1 Probably not... I wasn't really thinking about it when making theseQ2 But a Terra weapons should be Terra themed!
A2 The entire point of this is a unique take on them; it is precisely what I want to avoidQ3 Why is the Nature's Plea crafting tree so large?
A3 Idk thought it fitQ4 Why is it so low-quality compared to your previous suggestions
A4 BurnoutQ5 These are too strong/weak!
A5 Balancing weapons with no clear DPS visual on them is rather difficult, you knowUh, I wanted to monologue more but I got nothing. Have a good day/night!
Interesting sprites! I don't play the mage class, so I can only properly evaluate the visual component of this proposal. I will think about the balance of what you suggested later. I like it!